This creates one bar of charcoal per unit of lumber, nine bars of coke per unit of bituminous coal, or five bars of coke per unit of lignite. Lumber to turn into charcoal at a Build (b) > Workshop (o) > Furnaces (u) > Wood Furnace (f) or either bituminous coal or lignite to turn into coke at a Build (b) > Workshop (o) > Furnaces (u) > Smelter (l).Making metal armor takes about the same number of steps, but the materials are a little harder to come by in bulk. If you plan on using crossbows (more on this below), also create some leather quivers. One note here: gloves and boots are made one at a time and each dwarf requires two, so order twice as many as everything else. Click on your Leather Works to add new tasks (or set up work orders) for leather helms, armor, gloves, leggings, shoes or boots, and bucklers or shields. Build a Leather Works with Build (b) > Workshops (o) > Clothing and Leather (l) > Leather (l). With the leather in your stocks, it’s time to turn it into armor. This means you’ll constantly turn carcasses in to hides and hides into leather whenever you have any. They should be on by default, but this menu is where you’ll make sure. The two we’re talking about here are Automatically butcher carcasses and Automate tannery. You’ll see a list of jobs that just happen automatically. In the Labor (y) menu, click on the Standing Orders tab. Image: Bay 12 Games/Kitfox Games via Polygon Standing orders automatically butcher carcasses and tan the hides. Set up a Tanner with Build (b) > Workshops (o) > Farming (f) > Tanner (t). It’s a good idea to put your Butcher behind a door since it sometimes generates miasma. Set up a Butcher with Build (b) > Workshops (o) > Farming (f) > Butcher (b). Leather comes from the hides of dead and butchered animals, which you get through butchering your livestock, hunting, or killing things that attack you.The first two steps of making leather armor are automated by default, so you just have to build the Workshops. The simplest armor for your military uniforms (more on this in a minute) is leather armor. (It’s possible to make armor out of bone or shell at a Craftsdwarf’s Workshop, but let’s focus on leather and metal since those more readily available.) Making leather armor A full set of armor includes gear on the head (caps and helms), upper body (armor and breastplates), hands (gloves and gauntlets), lower body (leggings and greaves), and feet (shoes and boots), along with a shield.īroadly speaking, armor is either leather or metal. Since Dwarf Fortress is all about the details, it shouldn’t be a surprise that armor (and clothing in general) has a lot of subsections. Like most things in Dwarf Fortress, making armor and weapons is a multi-step process. You don’t need to assign weapons or armor, but, to be effective, your military is going to need weapons to fight with and armor to protect themselves. Technically, you can just train up your military with whatever the dwarves are wearing and using when you recruit them. Make armor and weapons (set up your infrastructure) Let’s talk a little more about armor, weapons, and their manufacture. You’ll also need to equip those dwarves, so setting up armor and weapons manufacturing is necessary (or you can trade for them, but that’s much slower and less reliable). With some clever scheduling (more on scheduling below), you can have dwarves in the military that perform typical jobs in their off months, but it’s much easier to keep everyone dedicated to one thing at a time. But you can’t start one right away - you’ll have to wait until your fortress is pretty well established and you have some infrastructure built up.įirst, you’ll need some spare dwarves who aren’t actively participating in the labor force. Before you begin making a Dwarf Fortress military.Įven the help menu will tell you that it’s important to set up a military (relatively) early so you’re prepared for whatever dangerous curveballs the game throws your way. In this Dwarf Fortress military guide, we’ll explain everything you need to know about setting up military squads, equipping them for battle, training them up, and giving them orders. If you want to protect your fortress, you’re going to need to establish a military. And there’s the ever-present threat of megabeasts. As your Dwarf Fortress society expands and generates more wealth, you’ll start to draw the attention of enemies.
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